Shipwrecked Kickstarter Launch!


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I’m Lead Artist for this gorgeous game, the first game from the inventor of Apples to Apples in more than a decade!

It’s a joy to be working with such an accomplished team. Integrating, art, theme, design and gameplay is crucial to creating an immersive and intuitive player experience. Happily, Elbowfish seems to have gathered the right folks to bring those elements together and make this game great.

Please consider backing this lovely game!


Here is a bit from Elbowfish:

Kickstarter Launch for Shipwrecked From Apples to Apples Inventor Matt Kirby
Creative team includes award-winning artists Lee Moyer and Lyla Warren, designer Andrew Mayer

PORTLAND, OR, AUGUST 1, 2017 — Creative studio Elbowfish has launched a Kickstarter campaign for Shipwrecked, “the fast, fun board game of bananas, bidding, monkeys and mayhem,” from Apples to Apples® inventor Matt Kirby. This is Matt Kirby’s first new game in over a decade and is highly anticipated.

The Kickstarter campaign can be reached via

You are marooned on an uncharted island that is littered with battered and broken vessels. The sole survivor of your crew, you must repair your damaged ship to escape back home. Unfortunately, all the ships have been stripped of vital parts by a gang of motley monkeys, led by the wily Captain Coconuts, a former pirate mascot. You’ll have to out-bid (and out-smart) the castaways from other ships in the Captain’s multi-tiered auctions. Win what you need to rebuild your ship and you’ll sail away to victory. 

Shipwrecked is a fast-paced bidding and set-collection game for two to five players. It is accessible and easy to learn, yet rewards clever strategy. 

The game’s unique retro look, reminiscent of Sailor Jerry tattoos and 1930’s cartoons, complements the game’s desert island castaway theme. A creative team of award-winning veterans collaborated on the game, including Lead Artist Lee Moyer, Illustrator Lyla Warren, Game Designer and Elbowfish Creative Director Andrew Mayer, and Producer David Galiel, CEO and founder of Elbowfish.

Elbowfish CEO David Galiel: “Shipwrecked is a well-crafted, engaging and accessible game for a broad audience, featuring high production values and a unique art style. Gameplay and theme are perfectly matched. I suspect that this is just the beginning for the wily Captain Coconuts and his gang of motley monkeys.”

Shipwrecked — the fast, fun board game of bananas, bidding, monkeys and mayhem.
Genre: Auction and Set-Collection Board Game.
Ages 14+, 2-5 players, 30-45 minutes.

Elbowfish LLC ( is a creative studio that designs, develops and publishes well-crafted games for a broad audience across all media. Titles include the award-winning Antimatter Matters: A Quantum Physics Board Game (Really!) and JUX, a collaborative storytelling game for creative thinkers.

Press Contact:
Name: David Galiel

Apples To Apples® trademark and trade dress are owned by Mattel, Inc.
No association between Mattel, Inc. and Elbowfish, LLC is implied or intended.
Antimatter Matters, JUX , Shipwrecked and Captain Coconuts are trademarks and copyrighted properties of Elbowfish LLC. Elbowfish and Play Matters are trademarks of Elbowfish LLC.
All other brand names, product names, or trademarks belong to their respective holders.


Current Work

For each of the last 6 years, it has been my pleasure and honor to participate in a game run by Murray Writtle.

In past years I have often drawn in ink as the game progressed. This year was no exception, but the wrinkle is that I was not working on white paper and that I couldn’t just polish off the ink drawing and declare victory. Instead, I got to work a few hours today as my curious schedule allowed and… well, I won’t call it finished. But I hope it manages to hint at some of the game’s remarkable atmosphere.




I haven’t written a word here since the Kickstarter campaign for The Doom That Came to Atlantic City went live. There are plenty of reasons for that, and I strongly advise anyone I know who is planning a Kickstarter of their own to contact me before they set out on beautiful but mysterious the waters of crowdsourcing! It’s obviously an amazing venue that can yield spectacular results, but it might just eat your life in the process.

We were successful, and I want to thank everyone who helped spread the word! It was always a delight to see the names of my friends and colleagues join the list of backers. And watching that list grow was like watching the beans your Mom said were worthless (Don’t have a cow, Mom!) sprout and grow and reach their green tendrils up to the heavens.

The wonderful Nadya at Coilhouse led the way, and io9, Wired’s GeekDadQuarter to ThreeThe Gaming Gang, and Nerd Approved followed thereafter. was also helpful, even when their members couldn’t wrap their heads around the idea that we’d come not to praise Monopoly, but to bury it.

With their help, we not only have the bare-bones game, we got to add several features we never thought we could afford (Tomes, Hotels, Gate markers, custom dice, et al.) that the wild success of the Kickstarter campaign made possible. There’s a lot more work for me to do, but it’s going to be amazing!

Thanks again,