Lee’s work has been featured in many Spectrum annuals, Communication Arts and Design Graphics magazines, The Society of Illustrators, D’Artiste, the National Zoo and the Smithsonian Institution, and countless other books, magazines and compendia….
His film work can be found in HP Lovecraft; Fear of the Unknown, the poster for Call of Cthulhu, the covers for two boxed sets of Laurel & Hardy films from 20th Century Fox, and the Spiderman 2 Special Edition DVD
His theatre work includes world premiere posters for Stephen Sondheim, Sir Andrew Lloyd Webber, Stephen King, John Mellencamp, and Andre 3000.
He’s illustrated authors as diverse as HP Lovecraft, Raymond Chandler, Philip Jose Farmer, Iain M. Banks, and George RR Martin.
His work in games includes Art Directing for Electronic Arts and Digital Addiction, as well as freelance work for Sony, Upper Deck, and Hasbro. He was one of the two lead concept designers for 4th Edition Dungeons and Dragons.
Lee’s 2012 pin-up calendar “Check These Out”, published for charity by Worldbuilders for Heifer International, has won many admirers and 2013’s is now available for preorder with the participation of George R.R. Martin, Charlaine Harris, Neil Gaiman and many more.
He won the 2012 Chesley Award for Best Cover Illustration: Magazine for his cover of Weird Tales, Winter 2010/2011.
Lee writes for the stage and plays a mean game of Anagrams.
Are you the Lee Moyer that I see referenced in many articles dealing with illustration? They refer to an essay – Lee Moyer’s essay on the Elements of a Successful Illustration. But the page is no longer available. Have you shared this essay elsewhere. I would really love to read it. I am attending the Art Institute of Pittsburgh and currently taking Introduction to the Visual Arts. I am interested in illustration and I believe I would benefit from the knowledge contained in your essayj.
I’m sorry you’re having difficulties finding the piece. It’s showing up here just fine on my browser (Firefox).
Please look for it here:
Out of curiosity, how did you even know to look for it?
If you do a Google search Lee Moyer’s essay on the “Elements of a Successful Illustration” you will find a guy on deviantart that refers to your essay quite a bit. There are others too but they all lead to a site you no longer use. Thanks so much for leading me to it!
‘Tis the Togs, and I hope all is most excellent with you!
It has been a long time. I have marched off to war, done things I’d rather not have done but felt it had to be done, and returned home quite a different person. The Spawn have all grown up – the one of particular infamy will be learning to drive this fall, and there are also now spawn of Spawn.
I still absolutely adore your gargoyles.
Your frothy Justice fan, forever!
Great to hear from you. I am glad you are back safely, and hope your infamous spawn will not make you rue your return too very much. You can find me here and on the dreaded Facebook, and I hope ours paths will cross sooner or later.
Lee, Any update on your Kickstarter game, “Doom that Came to Atlantic City”? It’s a year behind, and we’ve not had any updates in forever. Why the silence?
Keith Baker is more eloquent by far than I.
I hope that those who supported this game know that we (and the brilliant Paul Komoda) truly appreciate you and did our utmost to get you a wonderful game.
Yesterday, Erik Chevalier of the Forking Path announced that he has cancelled the Kickstarter to produce The Doom That Came To Atlantic City, a board game designed by Lee Moyer and Keith Baker, which is to say, me. When Lee and I first heard this news from Erik, it came as a shock. We’ve been working on this game for over a decade. In 2011 we had it ready to go to the printer with Z-Man Games, until a change in ownership dropped it from production. Based on the information we’d been receiving from the Forking Path we believed that the game was in production. It’s a personal and financial blow to both of us, but what concerns Lee and I is that people who believed in our work and put their faith in this Kickstarter have been let down.
First of all, I would like to make one thing crystal clear. Lee Moyer and Keith Baker are not part of the Forking Path. Neither one of us received any of the funds raised by the Kickstarter or presales. I haven’t received any form of payment for this game. Lee and I were not involved in the decisions that brought about the end of this project, and we were misinformed about its progress and the state of the game.
As a designer, I want the ideas I come up with to bring people joy—not frustration, disappointment and anger. Once I sign a contract granting a company the rights to produce one of my games, I am putting my faith in that company and trusting that it will carry out production and delivery in a professional and ethical manner. I’ve worked with Atlas Games, Wizards of the Coast, Steve Jackson Games, Goodman Games, Green Ronin, Pelgrane Press, and many more, and I’ve never been let down until now. Lee and I don’t know exactly how the money was spent, why the backers were misled, what challenges were faced or what drove the decisions that led to the cancellation of the game. Not only did we not make any money from the game, we have actually lost money; as soon as we learned the true state of affairs, we engaged a lawyer to compel The Forking Path to come forward to the backers and to honor its pledge to issue refunds.
With that said, all that really matters to Lee and I is that our idea has led to frustration and anger instead of bringing happiness. We can’t change the past. We can’t produce the game as presented in the Kickstarter on our own. But under the terms of the contract the rights to the art and design are back in our hands, and we can at least share those. Lee and I will be producing a print-and-play version of the game as quickly as possible, and getting that to backers at no cost. You’ll have to use your own cardstock and paper, and we can’t produce the amazing miniatures sculpted by Paul Komoda. But we can share our ideas and our work, and we hope that you will enjoy it.
There is one snag: neither Lee or I have access to the list of backers and their email addresses. We don’t even know who you are, and we have no way to thank you directly. If you backed Doom, please contact me through my website Keith-Baker.com. If you know anyone who backed it, please direct them here.
This is not the end of the road we thought we were on. Neither Lee nor I know how things reached this point, and when I look at the images from the manufacturer that show so clearly that the game could have been made, it breaks my heart. Lee and I will do our best to get you the game in print-and-play form as soon as possible. It’s not what we expected or planned on, but we at least hope that you will finally be able to get some enjoyment from the game we’ve worked on for all these years.
Thanks for the reply (yes, Keith does have eloquence to his replies – he is actively engaged on his own website and on the Kickstarter page.)
I’d like to make the same offer to you that I made to Keith – since you’re also in Portland, I’d like to buy you a coffee/beer/whatever for your trouble. No expectation of anything, no need to discuss “The Doom” if you don’t want to – just a way for a local to show my appreciation for your work, and get you SOMETHING (even if only a drink) for your efforts. (The “Risen” background picture has been my background at home since it was released.)
I see that Erik Chevalier has posted on Kickstarter that the “Doom That Came to Atlantic City” project is done – not going to happen.
I’m curious what your take on this is. I believe you would own at least some of the intellectual property of the game – would you consider releasing your intellectual property rights at least sufficiently to electronically release what of the game is complete? (Based on the Kickstarter updates from earlier this year, it was implied that it was complete, just waiting on printing.)
Thank you for the kind words and thoughts.
We are still scrambling here, but I hope that a month or 2 down the line we might indeed convene.